

The design in the twilight of Warlords of Draenor was fairly interesting, but ultimately not that new – Active Mitigation abilities were the focus, with mitigation checks throughout most fights, and self-sustain largely being constrained to a select few tank specs. My guild had a half-present second tank at the time, so I took my monk through the gearing process so I could heal on nights he was there, and tank for the nights he wasn’t. I’d dabbled in tanking before that, primarily with Blood DK, but never would I have said that my main spec on any character was tank.

I only started maining a tank about 3 years ago now, during Hellfire Citadel, as Brewmaster Monk. To start with, my tank experience in this game is relatively light. Legion has been a rather fascinating look into how a concept that sounds really great on paper can sometimes degrade in reality.
