

The notification should appear at the end of the ride.ĭuring the long maintenance pod ride (it's approximately 100 seconds long) use any weapon to knock off the necromorph Tripods congregating on the solar array pod. Simply use the Contact Beam's alternate fire mode and your up-gunned weapon should knock them all out (naturally, use Normal or Casual difficulty). When riding the access pod to Watchman Phillips' quarters (and incidentally, to the mainframe), necromorphs attack the pod through the windows. The elevator you're looking for is in Chapter 7: The Solar Array. For this, upgrade the Contact Beam's ALT nodes (all of them) and stock up on Contact Beam ammo (about 50 to 70 shots). Knock off every Tripod necromorph during the elevator sequence. You can do this without resorting to the extremely ammo-wasteful method below in that case, use stasis and preserve your shots to hit just the glowing part of the enemy necromorph. Consider saving once more before taking the pod to the solar array. Otherwise, it's just a stasis and stomp away. With everything in zero-G, even one booster is sufficient to move the pod into place.Ī Leaper will surprise you after you enter the gantry to the maintenance pod if you placed Detonator Mines previously, you can kill it without effort. To move the pod into place, go on its underside and fire on the booster rockets attached to the elevator. Aside from the schematic and node, there's some ammo and other items. Schematic - Ripper ammo near the pit edge. Get into the zero-G area and shoot the rockets attached to the objects to make them move. There will only be a Leaper after solving the maintenance pod puzzle. Fry or time the movement of the corpse with the Line Gun mine's detonation. Once you place the shot, kinesis the corpse (disturbing it, hence creating the spawns).

If you want, a Line Gun mine or Javelin spear can fry or blow them all. When the corpse is disturbed, a small pack of parasites come out. Destroy the two necromorphs and you can save/upgrade in relative peace.Īnother nasty surprise is in the body at the door.

The room has a save station and workbenhc, but it is certainly far from safe. A Slasher and Puker (one is crawling) will attack once your lift ride ends from the Transit Hub.
